Education
The Art Institute of California - Orange County​ (2011-2013)
Bachelors of Science in Game Art and Design - June 2013
The Art Institute of California - Sacramento (2010-2011)
San Joaquin Delta Community College
Associates of Science in Architectural Drafting - December 2010
Expertise
SKILLS: Game Design, Level Design, UI/UX Design, High/Low Poly
3D Modeling, Unwrapping, Photo and Hand Painted Texturing, Materials
and Shaders, Visual Fx, Post-processing.
SOFTWARE: Autodesk Maya, Autodesk 3ds Max, Autodesk Mudbox,
Pixologic ZBrush, Quexel NDo, X-Normals, 3DCoat, Adobe Photoshop,
Adobe After Effects, Adobe Illustrator, Adobe Soundbooth/Audition,
Adobe Indesign, MSWord, MSExcel, and MSPowerpoint.
SCRIPTING: UDK Kismet, MEL
ENGINES: Unreal Engine 3/4, CryEngine 3, Unity3D, Game Maker Studio
Employment
Fun and Game Rentals - Manteca, CA (2005 - 2009)
Section Studios - Los Angeles, CA (July 2013 - October 2013)
Source Graphics - Anaheim, CA (October 2013 - March 2014)
Display Graphics - Huntington Beach, CA (March 2014 - July 2014)
Apple - San Jose, CA (September 2014 - October 2015)
Related Experience
3D Data Artist (Apple)
Lead Artist: Phantasm (Phantasm Games)
3D Modeler/Animator/Producer/QA: Zombie Killer Squad (Section Studios)
Lead Producer: Ninja Bites (School Project)
3D Modeler: Vengence (No Limit Games)
Awards & Extras
Future Game Developer "A. E." Award given by Alan Emrich for demonstrating attitude excellence, hard work, persistence, and love of games.
Best in Show at The Art Institute of California - Orange County Spring 2013 Portfolio Show
 The Art Institute of California - Orange County Honors List for Summer 2011 - Spring 2013
The Art Institute of California - Sacramento Honors List for Winter 2011 - Spring 2011





