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Education

    The Art Institute of California - Orange County​ (2011-2013)

      Bachelors of Science in Game Art and Design - June 2013

    The Art Institute of California - ï»¿Sacramento (2010-2011)

    San Joaquin Delta Community College

      Associates of Science in Architectural Drafting - December 2010

Expertise

    SKILLS: Game Design, Level Design, UI/UX Design, High/Low Poly

      3D Modeling, Unwrapping, Photo and Hand Painted Texturing, Materials

      and Shaders, Visual FxPost-processing.

    SOFTWARE: Autodesk Maya, Autodesk 3ds Max, Autodesk Mudbox,

       Pixologic ZBrush, Quexel NDo, X-Normals, 3DCoat, Adobe Photoshop,

       Adobe After Effects, Adobe Illustrator, Adobe Soundbooth/Audition,

       Adobe Indesign, MSWord, MSExcel, and MSPowerpoint.

    SCRIPTING: UDK Kismet, MEL
    ENGINES: Unreal Engine 3/4, CryEngine 3, Unity3D, Game Maker Studio

Employment

    Fun and Game Rentals - Manteca, CA (2005 - 2009)

    Section Studios - Los Angeles, CA (July 2013 - October 2013)

    Source Graphics - Anaheim, CA (October 2013 - March 2014)

    Display Graphics - Huntington Beach, CA (March 2014 - July 2014)

    Apple - San Jose, CA (September 2014 - October 2015)

Related Experience

    3D Data Artist (Apple)

    Lead Artist: Phantasm (Phantasm Games)

    3D Modeler/Animator/Producer/QA: Zombie Killer Squad (Section Studios)

    Lead Producer: Ninja Bites (School Project)

    3D Modeler: Vengence (No Limit Games)

Awards & Extras

    Future Game Developer "A. E." Award given by Alan Emrich for demonstrating attitude excellence, hard               work, persistence, and love of games.

   Best in Show at The Art Institute of California - Orange County Spring 2013 Portfolio Show

   The Art Institute of California - Orange County Honors List for Summer 2011 - Spring 2013

   ï»¿The Art Institute of California - Sacramento Honors List for Winter 2011 - Spring 2011

Copyright 2015 © Patrick Silva - silvagamedev@gmail

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